Hi there; I tell stories
This is a collection of my work as an Interactive Narrative student at Champlain College.
Stay awhile.
Email: daniel.kai.martinelli@gmail.com
Phone: (412) 518 – 8590
LinkedIn: daniel-kai-martinelli
Resume: View
SCVM
Role: Solo Developer
Duration: 5 Months
Team Size: 1
SCVM is a 2-player, 28mm scale, miniature-agnostic tabletop skirmish game about child gangs at the end of the world. Designed to be easily accessible, players only need a copy of the rulebook, a few six-sided dice, and a whatever fun toys they’d like to use as play pieces.
It’s rules-light and vibe-heavy.


I make a lot of rules-light and vibe-heavy games, actually. You can find them all on my itch.io page: Studio Verdigris.
But you can also check them out here, and see the process while you’re at it.
Bozozorku
BOZOZORKU is a 32mm WAAAGH-RACIN’ tabletop game all about orks and driving fast and causing serious carnage.
Crowbar
Crowbar is the definitive competitive kitbashing game. Gather your box of miniature bits, a d6, and someone you can call a friend. Dump it all out, build some weird homunculi, and battle for bits.
You Will Melt
You Will Melt is a paperless, prop-based co-opitive improv storytelling game of a majickal sort. Two wyzards face off in a duel of terrific chaos, wielding majick stolen from a dying sun thusly hurled with great excitement at the other.
Broken Rosary, Beside a Gun
Broken Rosary, Beside a Gun is a short Visual Novel about a troubled fur trapper deep in the forests of Oregon. Ask him questions so he can reflect on his life and come to terms with his regrettable past.
The Reason & Outcome
This game was made in 6 weeks for the SuNoFes Game Jam and was a excellent challenge in writing period-inspired dialogue and creating ambient American Folk inspired music.
My Involvement
I wrote the story, dialogue, and composed its OST.

Narrative Documentation
Vendetta: Population
Vendetta is a population exercise centering on the wild-western town of Liberty for the hypothetical game “Vendetta”. Its inhabitants are colorful, varied, and all have distinct motives and backstories, with many relating to Vendetta’s story of outlaws, gangs, and desperados.
The Reason & Outcome
I wanted to create diversity and to build a setting with inhabitants of distinct cultures. This document was written in four weeks.
Vendetta: Liberty Quest Chain
This Vendetta quest chain follows the player as they uncover a dark plot brooding beneath Liberty’s tin mine. This plotline introduces magic and occult-ish happenings into the narrative, and explores a new side to the town of Liberty.
The Reason & Outcome
The PC will interact with characters from the population document, and begin to build lasting relations with them. This quest was written in an hour and half following Blizzard’s proprietary documentation format.

Dialogue Spreadsheet: Barks
100 NPC Barks in 90 minutes. Done for for a hypothetical game set on a lunar miliary base, NPC’s will talk about water shortages, alien threats, and random musings that the player will overhear.