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My Portfolio

What I’ve been up to.

Featured Projects

SCVM

SCVM is a 2-player, 28mm scale, miniature-agnostic tabletop skirmish game about child gangs at the end of the world. Designed to be easily accessible, players only need a copy of the rulebook, a few six-sided dice, and a whatever fun toys they’d like to use as play pieces

It’s rules light and vibe heavy.

I make a lot of rules-light and vibe-heavy games, actually. You can find them all on my itch.io page:
Studio Verdigris.

But you can also check them out right here.

Bozozorku

BOZOZORKU is a 32mm WAAAGH-RACIN’ tabletop game all about orks and driving fast and causing serious carnage.

Crowbar

Crowbar is the definitive competitive kitbashing game. Gather your box of miniature bits, dump them all out, build some weird homunculi, and battle for bits. 

You Will Melt

You Will Melt is a paperless, prop-based co-opitive improv storytelling game of a majickal sort. 

Booklet’s Big Story

Booklet is the only empty storybook in all of the Grand Library! Journey alongside them as they wrestle with feelings of unbelonging while striving to find their own story in this 3D puzzle platformer.

It’s a kid’s game with some real emotional honesty.

Inferna LLC

A minor demon whom Satan has appointed as Chief Evil Overseer of Inferna LLC in Hell’s 4th circle must reckon with a secret sect of the IRS looking to punish them for insider trading, tax evasion, and other terrible crimes.

It’s a truly diabolical asymetrical party game.

In active development!

There exists a tiny speck in the Cosmos, barely there in its immensity. The oppressive force of such vastness nearly snuffs it out time and time again, but it lingers still—like a wavering flame in a strong wind.

This speck is called Croft, and it is where tiny beings Dream.

Narrative Documentation

Vendetta is a population exercise centering on the wild-western town of Liberty for the hypothetical game “Vendetta”. Its inhabitants are colorful, varied, and all have distinct motives and backstories, with many relating to Vendetta’s story of outlaws, gangs, and desperados.

Purpose
I wanted to create diversity and build a setting with inhabitants of distinct cultures. This document was written in four weeks.

This Vendetta quest chain follows the player as they uncover a dark plot brooding beneath Liberty’s tin mine. This plotline introduces magic and occult-ish happenings into the narrative, and explores a new side to the town of Liberty.

Purpose
The PC will interact with characters from the population document, and begin to build lasting relations with them. This quest was written in an hour and half following Blizzard’s proprietary documentation format.

100 NPC Barks in 90 minutes. Done for for a hypothetical game set on a lunar miliary base, NPC’s will talk about water shortages, alien threats, and random musings that the player will overhear.

Purpose
This was an exercise in speed and completion. I wanted to produce a finished product no matter what, as the work can be refined and iterated upon later. Each line of dialogue is to have a distinct voice. Some NPCs will speak tersely and flatly, while others will speak with more convinction or timidness.

 

Game

Broken Rosary Beside a Gun

Game

Muse

Game

Memory Current

Game

Sprigish

Product Design

Clearly

Product Design

Modol

Let’s start a project

Email: daniel.kai.martinelli@gmail.com

Phone: (412) 518 – 8590

LinkedIn: daniel-kai-martinelli

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