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Narrative Experiences

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Music & Sound Designs

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Complex User Journeys

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Game Design & Mechanics

Hi there; I tell stories (:

This is a collection of my work as an Interactive Narrative student at Champlain College.

Stay awhile.

Email: daniel.kai.martinelli@gmail.com

Featured

Broken Rosary, Beside a Gun

Broken Rosary, Beside a Gun is a short Visual Novel about a troubled fur trapper deep in the forests of Oregon. Ask him questions so he can reflect on his life and come to terms with his regrettable past.

The Reason & Outcome
This game was made in 6 weeks for the SuNoFes Game Jam and was a excellent challenge in writing period-inspired dialogue and creating ambient American Folk inspired music.

My Involvement
I wrote the story, dialogue, and composed its OST.

DeepRez

DeepRez is a sidescrolling platformer where the highest scored is achieved with the least amount of attacks possible. The DeepRez VR Headset has zombified the entire population and you, the only guy who could not afford one, must ascend the DeepRez corporate tower to defeat its evil CEO.

The Reason & Outcome
DeepRez is a solo project developed over 4 months using Game Maker Studio 2. I wanted to challenge myself to make a engaging prototype that would allow for perfectionists to play again and again for the best score.

My Involvement
I developed all art, music, lore, code, and concepts.

Boks

Boks is a puzzle-platformer where you control a box with adjustable arms. Each arm serves a unique, physics-based purpose, and only by using all of them will the player reach the end of a level.

The Reason & Outcome
Boks is a solo project developed in 2 weeks using Unity. I wanted to make a challenging experience using very simple controls.

My Involvement
I developed all art, code, and concepts.

See the process

Narrative Documentation

Vendetta: Population

Vendetta is a population exercise centering on the wild-western town of Liberty for the hypothetical game “Vendetta”. Its inhabitants are colorful, varied, and all have distinct motives and backstories, with many relating to Vendetta’s story of outlaws, gangs, and desperados.

The Reason & Outcome
I wanted to create diversity and to build a setting with inhabitants of distinct cultures. This document was written in four weeks.

Vendetta: Liberty Quest Chain

This Vendetta quest chain follows the player as they uncover a dark plot brooding beneath Liberty’s tin mine. This plotline introduces magic and occult-ish happenings into the narrative, and explores a new side to the town of Liberty.

The Reason & Outcome
The PC will interact with characters from the population document, and begin to build lasting relations with them. This quest was written in an hour and half following Blizzard’s proprietary documentation format.

Dialogue Spreadsheet: Barks

100 NPC Barks in 90 minutes. Done for for a hypothetical game set on a lunar miliary base, NPC’s will talk about water shortages, alien threats, and random musings that the player will overhear.

See the process